
Hello developer community,
when using rotation in any game engine, you’ll sure find something like Quaterion and Euler Angles. This is pretty common when rotating objects in your 3D Game engine. If you ever plan to write your own engine, make sure to implement these (or use some Math Library if available).
So, i’ve found on a social media site a good, visualized help on Quaternions: Quaternions – Visualisation, Calculation, Explanation
In order to understand the math behind Quaterion you always can go to Wikipedia and search for Quaternion.
Furthermore, you could buy a book. I usually prefer books over internet, just because I’m able to work offline then.
It’s usefull and I wanted to share this information to you,
greetings
wolfomat
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